top of page
WENHSIN | UX + Interaction Design
2015 BVW Round2 -- FLOAT ME UP
"FLOAT ME UP" is a VR game which guest could experience the situation being trap under a well and try to escape it by hitting bricks to make water came in.
We use Oculus rift and PS move as controller.
In this game I set up the well model environment and designed the brick style to make it more inderict control for guests to hit bricks. We also use hammer as props to increase the reality when playing game. And I also drew the story cut scenes.
bottom of page